I love this analysis, and these parts especially - too often, comics art fails the consider the simple, important planes that define the body before they consider the details. and that problem springs from the artist trying to draw a 2D picture that looks good because it's detailed instead of a 2D picture that looks good because it effectively conveys weight and movement. are incredibly apt.
I feel like there's a line between Alex Ross and, say, Skottie Young that could be more easily hit than most artists manage? The sheer workload that pencilers receive can be large! But it seems like a lot more focus is placed onto trying to, say, individually shade each muscle (or place incredibly dark shadows on the face, inexplicably - heavy inking on cheekbones was popular for awhile and was drove me batshit) than it is on ensuring the characters maintain proper fluidity.
Do you have any artists that you think do that well, btw?
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I feel like there's a line between Alex Ross and, say, Skottie Young that could be more easily hit than most artists manage? The sheer workload that pencilers receive can be large! But it seems like a lot more focus is placed onto trying to, say, individually shade each muscle (or place incredibly dark shadows on the face, inexplicably - heavy inking on cheekbones was popular for awhile and was drove me batshit) than it is on ensuring the characters maintain proper fluidity.
Do you have any artists that you think do that well, btw?